
Newman has capitalised on the ever-growing popularity of Garry's Mod impressively, ramping up development over nine years to turn a pet project into a valid commercial concern which employs several people and is working on a number of simultaneous projects: Facepunch Studios. Or those who just want to shoot headcrabs out of a trebuchet. GMod started as a fun diversion, a project Newman took on whilst learning how to code along the way, but to date it's shifted over 3.5 million copies, booking over $22 million in revenues and establishing itself as an accessible tool for budding developers, animators and scripters. Less of a game than a tool, GMod allows users to muck about in Valve's Source engine to create machinima, physics experiments or giant meme explosions - if you own Garry's Mod and at least one Source Engine game, you're good to go.


Garry Newman's eponymous Garry's Mod is quite the phenomenon.
