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Call of chernobyl vehicle controls
Call of chernobyl vehicle controls









call of chernobyl vehicle controls

Road rage - similarly combined and taking the following point into account.Evasive action - in combination with any variety of the above tactics.Jump out, run to the back and 'repair' the vehicle, before jumping back into it.Jump out, and run off to draw hostile fire away from the vehicle.Do nothing, and risk the loss of everything.The player has a variety of options at this stage:.Damaged vehicles emit notable amounts of "smoke" particles to indicate to the player that they are in imminent danger of expiring (also taking any stashed loot with them).The Moskvich is pretty nippy and has good road holding and fuel economy, but will quickly take damage from gunfire or aggressive anomalies, Witches' Jelly notably whereas a UAZ Jeep is more sedate, thirstier, goes well off-road and through minor wetland areas and is more resistant to gunfire.This is usually achieved with the spacebar. Notably absent from the list is any indication regarding the means of stopping the vehicle.The keybindings will be specific to the player's PC and keyboard type.The first vehicle that the player enters in a game triggers a pop-up of the keyboard controls (see Gallery for an AZERTY example).The UAZ Jeep is thirstier than the Moskvich but tolerates more rugged terrain (bringing either through Vehicle Graveyard will probably require differing routes).With the exception of the BTR-70 Armored Personnel Carrier and the Lada Niva Hospital Service found on Radar, most will easily cross two Levels before needing a refill.Despite certain gamefile specifications limiting storage capacity, the player should find that any equipped vehicle will carry an enormous quantity of loot.Not all come with a boot (trunk), but pretty much all of those found for free do.Vehicles function as mobile stashboxes.VAZ-2103 Zhiguli Cabriolet (Lada Cabriolet).











Call of chernobyl vehicle controls